Make it Rain generates a lot of gold, so if you’re high HP and have a stable board, taking this will give you the econ boost to go level 9 and add in powerful 5 cost units. This is better if youre desperate for board strength. In terms of Hero augments, Bunny Mercenary allows MF to hit more units and survive longer to get more abilities in. Miss Fortune items: Spear of Shojin, Rabadon’s Deathcap, Jeweled Gauntlet, Guardbreaker, Giant Slayer, Hextech Gunblade, HoJ, ArchangelĪugments: Anima Squad Crown, Anima Squad Crest, Anima Squad Heart Cybernetic Uplink, Axiom Arc, Celestial Blessing, Radiant Relics, Exiles.If possible, go for 3* Vayne and Riven with Vayne as your secondary carry and Riven as your tank. She is extremely flexible and you can build a lot of units around her, but make sure your frontline is beefy enough. Make sure you have a spare Jinx to complete your 5 Anima (or 7 if you have Emblem). When you find MF 2*, replace Jinx with her. There are many many ways to get to her, but a standard and simple way to navigate to her would be to play 3/5 Amina Squad early with Jinx carrying the AP items and then replacing her with MF later on. Miss Fortune (MF) is one of the most flexible carry units this set. Item Holder: Jinx, Lulu, Kai’Sa, Lux, Vayne, Leblanc AP items on Miss Fortune, Damage items on Vayne.Miss Fortune Anima Squad Though this comp is amongst the best comps this patch, it is very augment/item reliant so it can’t really compare to Spellslingers in terms of consistency and power. Twisted Fate items: Statikk Shiv, Rageblade, Giant Slayer, Rabadon’s Deathcap, Jeweled Gauntlet, Hextech GunbladeĪugments: Spellslinger Crown, Spellslinger Crest, Spellslinger Heart, Cybernetic Uplink, Luden’s Echo, Second Wind, Celestial Blessing.Neeko items: Spear of Shojin, Jeweled Gauntlet, Guardbreaker, Rabadon’s Deathcap, Giant Slayer, Hextech Gunblade.In order for this comp to top 2, you need sufficient frontline items on Ekko and, ideally, items on both your 4 cost Spellslingers. Otherwise, you can look to carry 3 cost units like Leblanc and Sona with Annie + Alistar frontline to do well midgame. Generally if you have something like a Shojin early and a Lux 2* you can look to play around Star Guardian/Spellslingers early to smoothly transition to your lategame Spellslinger comp. Item Holder: Lux, Lulu, Leblanc, Sona, Kai’Sa It’s going to change the meta as we know it, almost single-handedly.Oxforce Spellslingers With other meta comps being nerfed pretty hard, this comp is by far the most consistent, and if you have good Neeko/Janna/Twisted Fate items and augments, it’s almost Exodia. This buff makes tanky units even tankier, and it can add some much-needed resistance to your DPS. Throw a stacked Volibear in there, and you have a terrifying comp. Likewise, if you stack Knights and Brawlers on the same team, you can have some extremely high health units that now also negate incoming damage. That means you can send tanked-up DPS into the middle of the enemy team with much less risk. Now, you can apply this tanky synergy to Assassins, since it’s a team-wide buff. The really interesting thing, though, is that this isn’t just a front line synergy anymore. This is now a very powerful front line synergy that works against all other synergies. With total damage reduction, rather than just reduction for basic attack damage, the magic damage counter is removed, too. With a flat damage reduction, the Void synergy no longer counters it. Due to the Knight synergy’s former basic attack damage reduction, it worked well as a defensive front line against Rangers or Assassins, but was countered by pretty much any magic damage and the Void synergy. The implications of these changes are obvious and widespread.
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